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Olivia Ling

 

Passionate on design

Creative art • Illustrator

Bay Area foodie • Napa addiction

TeamPlayer • Learner

Photography

Ski • Snowboard

Gaming • Coding • AB testing

EDUCATION

Northeastern University, Boston

M.S (Dropout) - Information & Computer Science

General Study, AI Skunkworks

Academy of Art University, San Francisco

M.F.A - 3D Animation & Visual Effects

Nanjing University of the Arts, Nanjing

B.F.A - 2D Animation & Design

Résumé

 

 

EXPERIENCE

 

Stealth Startups, San Francisco - Senior Designer

Jan 2022 - present

  • Build design elements, design system and internal tools with product manager and engineer team from MVP in fast-pace environment

  • Analyze the types of business modes from the usability testing result with data team together

  • Design and iterate the product mockups in Figma from early stage to mature destination  

VitalTek, San Francisco - Designer

Aug 2020 - Dec 2021

'Readict' online novels App

  • Built scalable Front-End component libraries, design systems, responsive design elements, and tools using JavaScript or TypeScript

  • Led the design team to conduct improvement of internal tool's UX workflow with the project manager and engineer manager

  • Led the design team to launch Readict website's new features, and iterated the website design elements from the result of the usability test

  • Delivered delight designs for the company DeepLink page such as branding videos and product image ads across platforms and devices

  • Set up experimental metrics and strategies for A/B testing to gain more users and improved DAU/MAU numbers with the user acquisition team

Topgolf, San Francisco - UI/UX Designer

Oct 2018 - Jun 2020

‘WGT’ desktop game (released)

  • Worked with the product team, art director, and engineering team to fulfill research for users’ problems and created impactful interface design for game features

  • Built beautiful game assets with NGUI tool in Unity and delivered ready-to-go prefabs to engineers, optimized the dependency and sprite sheets 

Playstudios, Burlingame - Visual Effects Artist  

Dec 2017 - Aug 2018

‘MyVegas’ (released)

  • Built ready-to-go game assets in the pipeline for the engineering and product team

  • Participated in the weekly review meetings to improve the product DAU/MAU numbers

Electronic Arts, Redwood City - Visual Effects Artist  

Visceral Game    

Aug 2017 - Oct 2017

‘Star Wars ’ AAA game (unreleased)

  • Built FX assets and developed the particle effects using the real-time game engine Frostbite both in-game levels and cinematics

  • Designed prefabs and received feedback from game engineers and art directors to improve the performance and optimization of the game

Encore VFX, Los Angeles - Visual Effects Artist  

Aug 2016 - Jun 2017

         ‘Legends of Tomorrow TV series (2016-2017) IMDb

         ‘Supergirl’ TV series (2016-2017)

         ‘The Flash’ TV series (2016-2017)

  • Created GUI design in 3D Max closely with engineers and supervisor for the new features  

  • Designed the computer fluid and particle systems in 3D software and plugins, transferred different cache simulations between different environments and systems

  • Optimized the rendering settings in a dynamic system and reduced the rendering time by 40%

  • R&D the visual effects script and tools in the pipeline matching the different 3D cameras and storyboard

 

 

SKILL

 

 

Design

Photoshop • Illustrator • After Effects

Figma • Adobe XD • Sketch • Zeplin

 

Game

Frostbite Engine • Unreal Engine • Unity

3D

Maya • 3D Max • Houdini • Cinema 4D

Programming

Swift • Javascript • Css • Python • C#

CONTACT ME

Thanks! Message sent.

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