
Olivia Ling
Passionate on design
Creative art • Illustrator
Bay Area foodie • Napa addiction
TeamPlayer • Learner
Photography
Ski • Snowboard
Gaming • Coding • AB testing
EDUCATION
Northeastern University, Boston
MS (Dropout)
Major: Data Science
Courses: Computer Science
Group: AI Skunkworks
Academy of Art University, San Francisco
MFA
Major: Dynamic simulation
Minor: 3D Graphics, Graphic design, Visual Effects
Nanjing University of the Arts, Nanjing
BFA
Major: 2D Animation
Minor: Graphic design, Applied arts
Résumé
EXPERIENCE
Stealth Startups, San Francisco - Senior Designer
Jan 2022 - present
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Build design elements, design system and internal tools with product manager and engineer team from MVP in fast-pace environment
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Analyze the types of business modes from the usability testing result with data team together
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Design and iterate the product mockups in Figma from early stage to mature destination
VitalTek, San Francisco - Designer
Aug 2020 - Dec 2021
'Readict' online novels App
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Built scalable Front-End component libraries, design systems, responsive design elements, and tools using JavaScript or TypeScript
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Led the design team to conduct improvement of internal tool's UX workflow with the project manager and engineer manager
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Led the design team to launch Readict website's new features, and iterated the website design elements from the result of the usability test
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Delivered delight designs for the company DeepLink page such as branding videos and product image ads across platforms and devices
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Set up experimental metrics and strategies for A/B testing to gain more users and improved DAU/MAU numbers with the user acquisition team
Topgolf, San Francisco - UI/UX Designer
Oct 2018 - Jun 2020
‘WGT’ desktop game (released)
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Worked with the product team, art director, and engineering team to fulfill research for users’ problems and created impactful interface design for game features
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Built beautiful game assets with NGUI tool in Unity and delivered ready-to-go prefabs to engineers, optimized the dependency and sprite sheets
Playstudios, Burlingame - Visual Effects Artist
Dec 2017 - Aug 2018
‘MyVegas’ (released)
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Built ready-to-go game assets in the pipeline for the engineering and product team
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Participated in the weekly review meetings to improve the product DAU/MAU numbers
Electronic Arts, Redwood City - Visual Effects Artist
Visceral Game
Aug 2017 - Oct 2017
‘Star Wars ’ AAA game (unreleased)
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Built FX assets and developed the particle effects using the real-time game engine Frostbite both in-game levels and cinematics
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Designed prefabs and received feedback from game engineers and art directors to improve the performance and optimization of the game
Encore VFX, Los Angeles - Visual Effects Artist
Aug 2016 - Jun 2017
‘Legends of Tomorrow TV series (2016-2017) IMDb
‘Supergirl’ TV series (2016-2017)
‘The Flash’ TV series (2016-2017)
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Created GUI design in 3D Max closely with engineers and supervisor for the new features
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Designed the computer fluid and particle systems in 3D software and plugins, transferred different cache simulations between different environments and systems
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Optimized the rendering settings in a dynamic system and reduced the rendering time by 40%
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R&D the visual effects script and tools in the pipeline matching the different 3D cameras and storyboard
SKILL
Design
Photoshop • Illustrator • After Effects
Figma • Adobe XD • Sketch • Zeplin
Game
Frostbite Engine • Unreal Engine • Unity
3D
Maya • 3D Max • Houdini • Cinema 4D
Programming
Swift • Javascript • Css • Python • C#
CONTACT ME